The Chair for Neuroadaptive Human-Computer Interaction cooperates with industry to transfer research out of the laboratory into the real world. Through science communication and outreach, we also aim to inform and educate the wider public.

In part, this is done through Zander Labs, a company founded by Prof. Zander to advise other companies and enable them to implement neuroadaptive technology.

2021

MDR report: Von der Magie zur Cybersicherheit (German only).
Prof. Zander was invited to be a panelist at the first public event of the German Cyberagency. The goal of the Cyberagency is to harness key technologies and breakthrough innovations that help enable and improve both national and international security. This includes human-computer interaction, neuroadaptive technology and passive brain-computer interfacing.

Neuroadaptive technology in video games.
Neuroadaptive technology can also be used for entertainment purposes in video games. Marius Klug from TU Berlin was inspired by Prof. Zander's work on assessing workload and attention automatically, to create an extension ('mod') of the video game Skyrim. With Prof. Zander's help, he implemented a passive BCI to control the power of a magic attack, determined by the level of the player's concentration.

2018

The mind machine EP1: Thorsten Zander on passive BCI.
The mind machine is a podcast devoted to the latest research in applied neurosciences, physiological computing, neuroadaptive interfaces and human factors psychology. Each episode features a conversation with a different researcher about their work.

Interview with Prof. Zander regarding the topic of passive BCI in The Economist.
In the 'technology quarterly' issue of the international weekly paper The Economist, new insights in science and technology are presented quarterly.

2016

IEEE Brain Hackathon Budapest 2016: Team PhyPA's Meyendtris.
Meyendtris is a variant of Tetris where the regular game mechanics (moving, rotating, and dropping the tetrominoes) are controlled by eye gaze. In addition, two passive BCIs influence additional parameters: The game speed depends on the player's relaxation and focus: the more distracted the player is, the faster, and more difficult, the game will be. An error detection mechanism is proposed to remove erroneously placed tetrominoes.

2015

Neurogaming with drones, TV total (German only).
Using brain signals to determine the relaxation of both players, Prof. Zander and Team created a pBCI game. The more relaxed player wins. TV total was a german comedy show, hosted by Stefan Raab.

Report on an experiment by Prof. Zander by Deutschlandfunk (German only).
Deutschlandfunk Kultur is a German culture-oriented radio station.

ARTE Journal report on BCI in the Musem of Stillness (German only).
In the Museum of Stillness, Prof. Zander and his team investigated how visitors feel relaxed when observing the exhibition.

2014

Report from Euronews on Brainflight.
Prof. Zander realised the Brainflight project, a project in cooperation with TU Munich with the goal of controling a plane with BCI.