13842 - Virtual Reality and Agents Modulübersicht

Module Number: 13842
Module Title:Virtual Reality and Agents
  Virtual Reality und Agenten
Department: Faculty 1 - Mathematics, Computer Science, Physics, Electrical Engineering and Information Technology
Responsible Staff Member:
  • Prof. Dr. habil. Cunningham, Douglas
Language of Teaching / Examination:English
Duration:1 semester
Frequency of Offer: On special announcement
Credits: 6
Learning Outcome:After successfully completing the module, students have acquired knowledge of approaches, trends and applications of virtual and mixed environments (virtual and mixed reality). Among other things, they are familiar with tracking, display systems, interaction, input options, scene graphs and collision detection.
Contents:The course focuses on a particular form of Human-Computer Interaction: virtual environments and embodied virtual agents. With the help of tracking and advanced computer graphics, users can be embedded in a virtual environment and allowed to interact with it.

Specific topics that will be covered include registration and tracking, perception and Virtual Reality, Display and input systems, interaction techniques, scene graphs, rendering for virtual and mixed environments, collision detection, complete virtual reality systems, applications, knowledge of approaches, trends and applications of virtual and mixed environments (virtual and mixed reality) as well as of embodied virtual agents.
Recommended Prerequisites:Knowledge of the content of module 
  • 12311 Grundzüge der Computergrafik
Mandatory Prerequisites:None
Forms of Teaching and Proportion:
  • Lecture / 2 Hours per Week per Semester
  • Exercise / 2 Hours per Week per Semester
  • Practical training / 2 Hours per Week per Semester
  • Study project / 1 Hours per Week per Semester
  • Self organised studies / 75 Hours
Teaching Materials and Literature:
  • Doug Bowman, et al.: 3D User Interfaces. Theory and Practice, Addison Wesley, 2004
  • Grigore Burdea, Philippe Coiffet: Virtual Reality Technology, 2. Auflage, Wiley & Son, 2003
  • William Sherman, Alain Craig: Understanding Virtual Reality. Interfaces, Applications and Design, Morgan Kaufman, 2002
  • Roy Kalawsky: The Science of Virtual Reality and Virtual Environments, Addison-Wesley, 1993
Suggestions for further literature can be found on the department's website.
Module Examination:Final Module Examination (MAP)
Assessment Mode for Module Examination:
  • Written examination, 120 min. OR
  • Oral examination, 30-40 min. (with small number of participants)
In the first lecture it will be announced, wheter the examination will be organized in written or oral form.
Evaluation of Module Examination:Performance Verification – graded
Limited Number of Participants:None
Part of the Study Programme:
  • Master (research-oriented) / Artificial Intelligence / PO 2022
  • Master (research-oriented) / Informatik / PO 2008 - 2. SÄ 2017
  • Master (research-oriented) / Informations- und Medientechnik / PO 2017
  • Master (research-oriented) / Künstliche Intelligenz Technologie / PO 2022
  • Master (research-oriented) / Maschinenbau / PO 2021
Remarks:
  • Study programme Informatik M.Sc.: Compulsory elective module in complex „Praktische Informatik“(level 400)
  • Study programme Informations- und Medientechnik B.Sc.: Compulsory elective module in complex: „Informatik“, all fields of study
  • Study programme Informations- und Medientechnik M.Sc.: compulsory elective module in „Kognitive Systeme“ (to a limited extent)
  • Study programme Artificial Intelligence M.Sc.: Compulsory elective module in complex  „Acquisition, Representation, and Processing“
  • Study programme Künstliche Intelligenz Technologie M.Sc.: Compulsory elective module in complex „Software-basierte Systeme“

Module Components:
  • Lecture: Virtual Reality and Agents
  • Accompanying exercises
  • Accompanying laboratory
  • Related examination
Components to be offered in the Current Semester:
  • no assignment