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Module Number:
| 15022
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| Module Title: | Simulation Game: Crowd Innovation |
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Planspiel: Crowd Innovation
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| Department: |
Faculty 5 - Business, Law and Social Sciences
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| Responsible Staff Member: | |
| Language of Teaching / Examination: | English |
| Duration: | 1 semester |
| Frequency of Offer: |
On special announcement
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| Credits: |
6
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| Learning Outcome: | At the end of the module, students are able to explain key concepts of open innovation, crowdsourcing, crowdfunding, and crowd innovation challenges; assess the suitability of crowd-based instruments for entrepreneurial innovation problems; design and implement an innovation challenge in a team using a digital crowd innovation platform; collect, structure, and evaluate crowd-generated ideas and feedback; critically reflect on the effectiveness, limitations, and practical implications of their challenge; and present their project results in a structured, evidence-based, and reflective manner. |
| Contents: | - Introduction to open innovation, crowdsourcing, crowdfunding, and crowd innovation challenges in entrepreneurial contexts
- Collaboration with Fraunhofer ISI and introduction to the Fraunhofer Crowd Innovation Platform, www.crowdinnovation.net, as a real practice environment
- Simulation game approach: group-based experiential learning through the development, implementation, evaluation, and reflection of a real innovation challenge
- Crowd-based instruments for involving external stakeholders, users, and contributors in start-up and innovation processes
- Development of students’ own innovation challenges, including challenge question, objectives, target groups, campaign framing, communication measures, and evaluation criteria
- Practical preparation of campaign materials, activation strategies, and platform content for reaching and engaging the crowd
- Implementation of the innovation challenges on the Fraunhofer Crowd Innovation Platform, including platform activity, idea generation, comments, feedback, and interaction with contributors
- Monitoring, documentation, and evaluation of crowd contributions, platform activity, and campaign results
- Reflection on the practical effectiveness of the innovation challenge, including target group accessibility, quality of ideas, achievement of objectives, limitations, and key learnings from the simulation game
- Interim and final presentation of project progress, campaign implementation, results, and reflective insights from the practical simulation game
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| Recommended Prerequisites: | Basic knowledge in innovation or entrepreneurship, or the willingness to aquire such knowledge. |
| Mandatory Prerequisites: | None |
| Forms of Teaching and Proportion: | -
Seminar
/ 2 Hours per Week per Semester
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Self organised studies
/ 150 Hours
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| Teaching Materials and Literature: | General literature can be found below, but course-specific material, such as access to crowd Innovation Platform, crowd innovation canvas, and scripts will be provided during the module. - Cricelli, L., Grimaldi, M., & Vermicelli, S. (2022). Crowdsourcing and open innovation: A systematic literature review, an integrated framework and a research agenda. Review of Managerial Science, 16, 1269–1310. https://doi.org/10.1007/s11846-021-00482-9
- Diener, K., Piller, F., & Pollok, P. (2024). Intermediaries and platforms for open innovation. In H. Chesbrough, A. Radziwon, W. Vanhaverbeke, & J. West (Eds.), The Oxford Handbook of Open Innovation (pp. 371–386). Oxford University Press. https://doi.org/10.1093/oxfordhb/9780192899798.013.22
- Karachiwalla, R., & Pinkow, F. (2021). Understanding crowdsourcing projects: A review on the key design elements of a crowdsourcing initiative. Creativity and Innovation Management, 30(3), 563–584. https://doi.org/10.1111/caim.12454
- Leckel, A., Randhawa, K., & Piller, F. T. (2025). Interaction design for open innovation platforms: A social exchange perspective. Journal of Product Innovation Management, 42(4), 641–678. https://doi.org/10.1111/jpim.12787
- Osterwalder, A., & Pigneur, Y. (2010). Business model generation: A handbook for visionaries, game changers, and challengers. John Wiley & Sons.
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| Module Examination: | Continuous Assessment (MCA) |
| Assessment Mode for Module Examination: | - Active participationin (in seminars and on the crowd innovation platform (1x ideas, 2 x comments, 1 x feedback; 20% in total)
- Mid-term presentation, 10 min+ ca. 10 min Diskussion (40%)
- Final presentation, 30 min + ca. 30 min Diskussion (40%)
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| Evaluation of Module Examination: | Performance Verification – graded |
| Limited Number of Participants: | 20 |
| Part of the Study Programme: | -
Master (research-oriented) /
Betriebswirtschaftslehre /
PO 2017
-
Master (research-oriented) /
Environmental and Resource Management /
PO 2021
-
Master (research-oriented) /
Transformation Studies /
PO 2024
-
Master (research-oriented) /
Wirtschaftsingenieurwesen /
PO 2019
-
Master (research-oriented) /
Wirtschaftsingenieurwesen /
PO 2025
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Master (research-oriented) - Reduced Semester /
Wirtschaftsingenieurwesen /
PO 2025
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Master (research-oriented) - Reduced Semester /
Wirtschaftsingenieurwesen - dual /
PO 2025
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Master (research-oriented) - Co-Op Programme with Practical Place /
Wirtschaftsingenieurwesen - dual /
PO 2025
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| Remarks: | When registering for the module, please also complete the following survey to apply for participation: https://www.b-tu.de/umfragen/index.php/574458?lang=en |
| Module Components: | Blockseminare |
| Components to be offered in the Current Semester: | |