ResearchData Scary Tales
"Backup is key - Because they forgot to take the key with them, they had to suffer another year of physical hardship. " - What happened? The Research Data Scary Tales takes you on a spooky journey - into a world where the scary consequences and mistakes in data management are revealed. Scenarios ranging from minor inconveniences for a single person to permanent consequences for humanity are shown.
The game is part of ourSafe on the Net topic box, but can also be borrowed individually.
Number of participants:inside
Minimum:4
Optimum: 15
Maximum: 25
Duration
30 - 45 minutes
Space
Normal seminar room with sufficient free space
Structure and procedure
At the beginning, one person is appointed as the game leader; he/she guides all participants through the game. All 50 playing cards are then placed in a pile with the printed side facing up. Each player draws a printed card and the various scenarios are read out one by one. The other players now take it in turns to ask yes/no questions to find out what happened. The game leader answers with "yes" or "no", whereby only they are allowed to read the solutions to the individual scenarios in order to give the correct answers. This gives players the opportunity to find out for themselves what went wrong in the various stories. The round is over as soon as the player has guessed what happened.